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  1. C++ Introduction - W3Schools

    C++ is an object-oriented programming language which gives a clear structure to programs and allows code to be reused, lowering development costs. C++ is portable and can be used to …

  2. C++ Getting Started - W3Schools

    Don't worry if you don't understand the code above - we will discuss it in detail in later chapters. For now, focus on how to run the code. In Codeblocks, it should look like this: Then, go to …

  3. C++ Functions - W3Schools

    A function is a block of code which only runs when it is called. You can pass data, known as parameters, into a function. Functions are used to perform certain actions, and they are …

  4. C++ Structures (struct) - W3Schools

    Named Structures By giving a name to the structure, you can treat it as a data type. This means that you can create variables with this structure anywhere in the program at any time. To …

  5. C++ Exercises - W3Schools

    W3Schools offers free online tutorials, references and exercises in all the major languages of the web. Covering popular subjects like HTML, CSS, JavaScript, Python, SQL, Java, and many, …

  6. W3Schools Tryit Editor

    Test and run C++ code in your browser with W3Schools Tryit Editor, a convenient online tool for learning and experimenting.

  7. C++ Syntax - W3Schools

    Just think of it as something that (almost) always appears in your program. Line 3: A blank line. C++ ignores white space. But we use it to make the code more readable. Line 4: Another thing …

  8. C++ Variables - W3Schools

    C++ Variables Variables are containers for storing data values. In C++, there are different types of variables (defined with different keywords), for example: int - stores integers (whole numbers), …

  9. C++ Classes and Objects - W3Schools

    C++ Classes/Objects C++ is an object-oriented programming language. Everything in C++ is associated with classes and objects, along with its attributes and methods. For example: in …

  10. C++ OOP (Object-Oriented Programming) - W3Schools

    Classes and objects are the two main aspects of object-oriented programming. A class defines what an object should look like, and an object is created based on that class.